Open Source Video Processing Wiki
This is a wiki about processing video in real time using microcontrollers, ASICs and FPGAs.
Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.
Introduction Link
This is a high level overview of low-cost open-source video processing pipelines. It is intended primarily for those who are new to the field, but in this fast evolving field even experts in this area are likely to learn something new.
Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.
Applications Link
Here are some of the applicaitons which could be built using video processing pipelines.
Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.
Hardware Link
Video processing on Microcontrollers, Asics and FPGAs. This also covers protocol bridges.
Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.
Communication Protocols Link
This area covers communication protocols used by image sensors, display protocols, and longer range protocols. Bridge chips, which convert between protocols are also covered.
Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.
Image Processing Blocks Link
Here are common image processing functions which can implemented in image sensors, ASICs and on FPGAs.
Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.
Recommendations Link
General advice on the best technical approach.
Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.
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