Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.

Introduction Link

This is a high level overview of low-cost open-source video processing pipelines. It is intended primarily for those who are new to the field, but in this fast evolving field even experts in this area are likely to learn something new.

Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.


Applications Link

Here are some of the applicaitons which could be built using video processing pipelines.

Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.


 Tiny Videos

Hardware Link

Video processing on Microcontrollers, Asics and FPGAs. This also covers protocol bridges.

Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.


 Microcontrollers

 Camera Hardware

 FPGAs

 Communication Circuit Boards

Communication Protocols Link

This area covers communication protocols used by image sensors, display protocols, and longer range protocols. Bridge chips, which convert between protocols are also covered.

Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.


 Display Protocols

 Image Sensor Communication Protocols

  Other Bridge Chips

 Protocol Bridges

 Longer Range Wired Protocols

 Wireless Protocols

Image Processing Blocks Link

Here are common image processing functions which can implemented in image sensors, ASICs and on FPGAs.

Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.


 Beginning FPGA Graphics

Recommendations Link

General advice on the best technical approach.

Video processing pipelines are a huge topic; there are many cameras, protocols, processors and processes for video. When building a video pipeline, it is hard to know which Open Source pieces can be used, and which closed source pieces have to be used. This wiki surveys the landscape, and recommends when to use what. Particular attention is paid to European and Open Source components, and to freely available protocols. Needed applications and hardware are identified.


 Supply Chains


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